A series of videos as an introduction to tools for Transformation Design.
Season 1 – Introduction: 9 episodes, total running time ca. 36 min
#01 Five Stages of Design
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Link: https://www.youtube.com/watch?v=UMXVxmKXYzw
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Most models of design stack activity levels starting with graphics and product, followed by interaction and service, and ending up with process and system. Recently there have been extensions in the directions of meta-materials (what materials can we construct/grow?) on the one hand and transformation design on the other (how will we live tomorrow?) These staged models have been citicized because systems thinking and transformation cut through all levels of design activity instead of being separate layers. Therefore we introduce the »Hypercycle of Transformation« in episode #2.
Stage model inspired by Richard Buchanan and GK van Patter, questions by Dirk Baecker and Henk Oosterling. Diagram concept: Peter Friedrich Stephan, design: Enno Hyttrek.
#02 Hypercycle of Transformation
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Link: https://www.youtube.com/watch?v=AorXBMCbXFs
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Interdependent innovation cycles add up to a Hypercycle of Transformation. Developments in interaction, symbols, organization, products, and meta-materials lead to turbulences in evolutionary transformations. These cannot completely be anticipated, planned or controlled. As a tool in strategic design, the hypercycle can help to find the best time and situation for interventions. The model of the hypercycle should substitute the traditional stage model of design, see The Five Stages of Design (Transformation Design #1).
The concept of a hypercycle is based on ideas developed by Manfred Eigen and Ruthild Winkler (1975). Diagram concept: Peter Friedrich Stephan, design: Enno Hyttrek.
#03 Transformation & Participation
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Link: https://www.youtube.com/watch?v=2nZKHybW4ao
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Designers in transformation design projects wear two hats:
1. They keep the position as design professionals where they cooperate with other fields of expertise like engineering and marketing
2. They additionally take on a new role as they ignite, facilitate and moderate transformation. Here they work with users and the general audience.
In most projects these two roles will not be separated clearly, but we think it is important to remember which hat you wear. From the two roles potential conflicts of interests might develop and the different roles should be reflected in the choice of methods.
Inspired by »Mapping Controversies« (https://en.wikipedia.org/wiki/Mapping_controversies), a project by french sociologist Bruno Latour and the exhibition »Disobedient Objects« in the Victoria & Albert Museum London.
#04 Cultural Formats
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Link: https://www.youtube.com/watch?v=nNuP56DLUKU
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Designers work on »Cultural Formats« that link facts and values, experiences and meaning, aesthetics and ethics. The concept of »Cultural Formats« is an extention of the famous Bauhaus concept 100 years later. The Bauhaus’ goal was social innovation but it failed to integrate it in their famous circular diagram showing its concept. We extend this diagram and integrate socio-psychological aspects, ethics and services that are based on universal experiences in space, time, materials, and atmosphere.
The notions of facts and concerns is inspired by Bruno Latour: Reassembling the Social – An Introduction to Actor-Network-Theory, Oxford (2005). Diagram concept: Peter Friedrich Stephan, design: Enno Hyttrek.
#05 Two Frames of Scenography
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Link: https://www.youtube.com/watch?v=8qNKxDJrx2E
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The position and the tasks of designers are discussed using the metaphor of scenography: Designers stage products and provide context, interaction for »matter of fact« which otherwise would remain fictional. We learn that matters of facts have always been matters of concern that link to the concerns of an audience. The »scenography« is produced by the »machinery of a theatre«, which are the tools of design and remain intransparent to the public.
For more details please refer to the paper: Peter Friedrich Stephan: Designing matters of concern (Latour) – A future design task?“ an answer to by Bruno Latour: A Cautious Prometheus? A Few Steps Toward a Philosophy of Design (with Special Attention to Peter Sloterdijk)
#06 Concern Canvas
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Link: https://www.youtube.com/watch?v=7VGn9I-05-U
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The ConcernCanvas is a tool for transformation design connecting values and facts, concerns and issues.
The Concern Canvas …
… is a diagram that helps to analyze complex socio-psychological dynamics
… makes you understand what drives stakeholder’s minds and actions
… helps to find the best starting points for intervention, innovation and design
… builds a common ground for teams of designers and non-designers
… creates a »trading zone of knowledge«
more details and download
For a more dynamic view of values and facts, concerns and issues see the model of the moebius strip (Transformation Design #7).
The notion of »concerns« is inspired by Bruno Latour: Reassembling the Social – An Introduction to Actor-Network-Theory, Oxford (2005). Diagram concept: Peter Friedrich Stephan, design: Enno Hyttrek.
#07 Moebius Strip
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Link: https://www.youtube.com/watch?v=iRB5EwkSqpU
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The moebius strip is used to model the dynamic relations of values and facts, concerns and issues as introduced by the ConcernCanvas (see above). As a moebius strip has only one surface to navigate on, there is no more dichotomy of superficial vs. deep dimensions. In the model of the moebius strip all events can be observed only in their dynamic interdependency as opposed to the ontology of static location.
The moebius strip as a model for the »libidinious body« was introduced by Jean-François Lyotard: Économie libidinale Paris (1974).
#08 Draw a Distinction
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Link: https://www.youtube.com/watch?v=YPA_TO7VWa0
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Drawing a distinction is a basic operation of design and any conceptual activity. Drawing distinctions can change the way we think about ideas, objects and relations. It opens possibilities to question existing categories and create new ones by focusing on relations, not definitions. Simple ontologies (»this is that«) are substituted by relational ones (»this relates to that in a specific way«). The design process may start with questions like: What distinctions are implicitly present in your environment? Can you change them and introduce alternatives?
The basic operation of »drawing a distinction« was first described by George Spencer-Brown in his book »Laws of form« (1969). Also see Dirk Baecker: Kulturkalkül, Berlin (2014) and Bruno Latour: We have never been modern Harvard (1993).
#09 The 12th camel
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Link: https://www.youtube.com/watch?v=-T9XIlILUUI
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In the story of the 12 camels a logical problem is solved elegantly by introducing a new element. It is used here as a metaphor to explain what design can do on a conceptual level. It is a narrative version for thinking »out of the box«. The solution comes about by reformulating the problem. The new view makes the solution obvious.
The story was adopted by german sociologist Niklas Luhmann and is related to design by Dirk Baecker: Die Welt des Designs, in: Wozu Systeme? Berlin (2002), p. 126-169.